#ifndef __GAMEEFFECT_H__
#define __GAMEEFFECT_H__
#include "cocos2d.h"

class GameEffect
{
public:
	//CREATE_FUNC(GameEffect);
	GameEffect(void);
	~GameEffect(void);

	void HeroEffect1(cocos2d::CCLayer * layer,cocos2d::CCPoint position);
	void InitEffect();
	void EffectEnd(cocos2d::CCNode * pSender);
};

#endif
